Ssu-Chieh Chang
章 思 傑 (RJ)
Software Engineer
About Me
Software engineer with over 3 years of development experience, specializing in backend and full-stack applications. Passionate about creating clean, intuitive, and high-performance user experiences. Skilled in web architecture design with hands-on experience in RoR, Python FastAPI, AWS, and other tech stacks. Additionally, I have 11 years of game development experience, including 7 years as Lead Game Designer directing product and project strategy. Fully participated in 3 game projects from inception to market launch. Possess comprehensive project development and management experience, excelling in game design, product integration and optimization, and data analysis. Maintain high curiosity for new technologies, enjoy sharing knowledge, optimistic and proactive, thrive in team collaboration, and continuously learn and grow.
Work Experience
Senior Backend Engineer
CYBERBIZ Co., Ltd.
- Responsible for POS system feature development, optimization, and maintenance.
- Led new project development for Store Assistant application.
- Integrated invoice system for POS and EC e-commerce platforms.
- Assisted with EC e-commerce customer service, including system debugging and optimization.
Senior Game Designer Team Lead
WANIN Entertainment (Taipei Branch)
- Planned short, medium, and long-term game development roadmaps and high-level architecture, evaluated timelines, strategies, and feasibility, and confirmed resource requirements.
- Conducted game core design, ideation, and validation, introduced agile development, and rapidly iterated features to build prototypes.
- Led team to establish game systems and business models.
- Designed game data backend query system for balance and monitoring purposes.
- Established internal and external product testing, including multiple school partnerships, designed surveys to collect user feedback and analyzed data for adjustments and decision-making.
- Trained designers to independently execute cross-department feature production.
- Completed research, analysis, implementation, and production of music and sound effects systems.
Game Designer Team Lead
XPEC Entertainment Inc.
- Researched IP-licensed game content and analyzed to establish core design direction and guidelines for mobile version.
- Led and executed character, combat, system, level, UI/UX, and music/sound effects design direction and specifications.
- Designed and produced approximately 15 characters.
- Collaborated with Korean publisher NEXON and traveled to Korea to confirm operational details.
- Mentored designers to work independently in their areas of expertise and preference, and trained junior designers to adapt to team workflows and company culture.
Game Designer Team Lead
Volcano Technology Co., Ltd.
- Researched RTS technology and editor features, and collaborated with programmers to build design tools.
- Executed and produced level, character, numerical, UI/UX design, and system design.
- Designed and created 13 hero characters including background, appearance, actions, and skill presentations.
- Cross-department collaboration with programming, art, and QA departments.
- Developed esports system and collaborated with Wayi Spider esports team for game balancing.
Education
Bachelor of Statistics and Information Science
Fu Jen Catholic University
Technical Skills
Frontend
Backend
DevOps & Tools
Languages
Personal Projects
Japanese syllabary learning tool for random practice of Hiragana and Katakana to quickly memorize kana pronunciation.
Professional Projects
CODE 2040
Taiwan's first large-scale multiplayer third-person shooter PC game
- Developed using Unreal 4 engine, researched custom third-person and first-person shooter systems
- Started OB on custom Launcher platform on January 20, 2021
- Global OB launched on Steam on February 2, 2021, with over 200,000 wishlist additions before launch
- Exceeded 120,000 global downloads across Launcher and Steam by March 2021
- Led overall game design direction, designer management, progress tracking, and cross-department collaboration
- Solely responsible for all sound-related design and collaborated with sound engineer to implement various technologies
- Partnered with ROG to support Aura Sync lighting effects for various hardware in-game
Dynasty Warriors: Unleashed
Collaborated with KOEI Japan to obtain "Dynasty Warriors 7" license, developed by full Taiwan team on Unity for mobile platforms.
- Published globally (excluding China and Japan) by Nexon Korea on both platforms.
- Over 500,000 pre-registrations before launch; ranked #1 in download charts on both platforms for consecutive weeks after launch, accumulating over 10 million downloads.
- Top 10 revenue ranking on both platforms in Taiwan within first week, first-month global revenue reached 700 million TWD, maintaining average monthly revenue of 150 million TWD for 6 consecutive months.
- Served as Design Team Lead from project inception, fully participated in entire process from conception to market launch.
- Managed personnel while also responsible for multiple systems, interface, and character skill design and production.
- Direct collaboration experience with Nexon Korea, including visits to Korea for inspection and meetings.
God of Destiny
Taiwan's first self-developed MOBA PC game, developed using custom engine.
- Independently researched RTS and DotA-Like game technologies.
- Collaborated with late manga master Zheng Wen for 2D character design.
- Founding designer member, responsible for multiple core systems, levels, 13 characters, and interface design and production.
- Promoted to Team Lead after 2.5 years, led team through market launch.
- Collaborated with Wayi Spider esports team for game balancing.
- Over 10 countries' publishers inquired about licensing at ChinaJoy 2013.
- Open beta reached 150,000 members within one week, opening over 120,000 matches.